SESSION DESK PRESENTATION SYSTEM
Benefits & Possiblities
What are the benefits of SESSION DESK for your company?
You can use SESSION DESK to create experiences that will remain in your customers’ memory. SESSION DESK helps you to make topics tangible. As users participate, they can familiarise themselves intuitively with the content in a playful manner.
Being part of it …
SESSION DESK provides you with a charming way of getting the customer involved. The novel method of operating the desk creates a challenge for customers, getting them actively involved in the presentation of your product.
Image transfer
SESSION DESK is an innovative, valuable and professional form of presentation that will reflect positively on your brand and your content if used with the right application.
Please touch …
SESSION DESK is a tactile experience that complements the visual and aural experiences in the best possible way. This will allow you to design your messages in an exciting way, making them much more memorable.
What are the possibilities offered by SESSION DESK?
The two sample applications presently available, SESSION Picture & Film and SESSION Wheel, as well as the game Sponc make the multitouchtable particularly suitable as a magnet with which to attract potential customers. The novel means of operating the desk and accessing the information create a fascination that will ensure that you stand out, for example at a trade fair, and will attract visitors to your stand. After the trade fair, the device can be used as an information point for employees.
What are the possible uses for a multitouchtable with the corresponding application software?
- for a company’s image (as a show element or an eye catcher at a trade fair, showroom, or in the reception area of a company)
- for special types of advertising, search functions or as a ‛virtual porter’ (for example in the plaza of an arcade, a shopping centre or an amusement park)
- for product presentation (stationary use in a shop, offers a buyer/seller situation, supports the purchasing process)
- as an information point and guidance system terminal (for example in the reception area of a clinic or at transport hubs such as stations and similar locations)
- for games in schools, casinos and cafés or pubs
- for the transfer of knowledge in a new and exciting manner (in exhibitions, in museums)